Enshrouded server

Gameplay controls

Server running
CPU40.11%
Memory824.5MiB / 31.09GiB / 2.59%
Network I/O30.5MB / 9.11MB

Server controls

A restart or update can take about two minutes before the server is available again.

Update pulls the private GHCR image and recreates only the game container.

Server and user groups

The password used to join selects the player's standard role. Permissions remain fixed and are not editable here. An empty password makes that role publicly accessible.

Admin

Full access, including Flame Altars and kick/ban.

Friend

World, inventory, and base access; no Flame Altar administration.

Guest

Gameplay access without inventory or base editing.

Visitor

Read-only visitor access without world, inventory, or base changes.

Gameplay settings

Only gameplay options are editable here. Other server configuration remains untouched.

Individual gameplay settings require and automatically save the Custom preset.

Players

Maximum player health multiplier. Range: 0.25-4.
Maximum player mana multiplier. Range: 0.25-4.
Maximum player stamina multiplier. Range: 0.25-4.
Time players can withstand extreme cold.
Available oxygen and time underwater multiplier. Range: 0.5-2.
When disabled, weapons no longer break.

Survival

Starving players periodically lose health and can die.
Food buff duration multiplier. Range: 0.5-2.
Minutes before hunger becomes starvation. Range: 5-20.
Time players can remain in the Shroud. Range: 0.5-2.
Items lost when a player dies.
Chance of receiving the Shroud curse.

World

Whether air turbulence affects gliders.
How often new weather phenomena appear.
Fish strength and minigame duration.
Mining damage, terrain removal, and resources per hit. Range: 0.5-2.
Plant growth speed multiplier. Range: 0.25-2.
Materials received per loot stack. Range: 0.25-2.
Workshop production-time multiplier. Range: 0.25-2.
Progress lost when wildlife is startled.
Length of daytime in minutes. Range: 2-60.
Length of nighttime in minutes. Range: 2-60.

Progression

Share of upgrade Runes returned when salvaging weapons. Range: 0-1.
Runes required for weapon upgrades. Range: 0.25-2.
Experience gained through combat. Range: 0.25-2.
Experience gained by mining resources. Range: 0-2.
Experience gained from exploration and quests. Range: 0.25-2.

Enemies

Number of enemies in the world.
Number of enemies allowed to attack together.
Damage dealt by non-boss enemies. Range: 0.25-5.
Health of non-boss enemies. Range: 0.25-4.
Higher values make non-boss enemies harder to stun. Range: 0.5-2.
How far non-boss enemies can see and hear players. Range: 0.5-2.
Damage dealt by bosses. Range: 0.2-5.
Boss health multiplier. Range: 0.2-5.
How frequently non-boss enemies attack. Range: 0.25-4.
Non-boss enemies attack only after being attacked.